I've progressed quite well with my tipping wagon designs. I've settled on a design top hinged door with a fixed top plank which would help prevent bowing of the sides - on the prototype that is - it wouldn't really be a problem on the model. My first version had a real fixed top plank, however it quickly became clear that hinges that would be small enough to look prototypical would never be operationally reliable even if I could make them work at all. I had resigned myself to go back to the simple top hinged door which did work well with perhaps a top strap to prevent the prototype bowing. It's funny (or perhaps even sad) the things that can keep you awake in the dead of night, however it was then I realised that although it should look like the top plank was fixed, I could make the whole side tip anyway which I knew would work. When opening this would be largely hidden within the tippler anyway.
One of the benefits of using Solidworks is the ability to visualise how the tippler could work including how the bits can tilt. I'm now fairly confident I have worked out the height it needs to be, the pivot location and the shute position. I can now proceed to fully design the tippler. In my history this would have been built in the 1930s and would have been constructed in metal with the viaduct made from wood. I also need to think about the means of hauling wagons up the incline. I think it may have to be some kind of cable but I'd like it to be automated.
As an aside, real wagons on industrial railways look well used and abused often with bowed sides etc. The problem with printing from a design is they all come out exactly the same. I plan to have some variation in the design to represent different genres of wagons but wanted to introduce some distortion and wear and tear in the main body. It wasn't clear how to do this in Solidworks so I explored ways to distort the generated STL file. I'm not that familiar with Blender so it took me a while to work out how I could add some gentle distortion to the main body. I haven't tried printing these yet to see how it turns out. If successful I intend to do this from scratch for every wagon I print, some more than others, so each wagon will be unique. Coupled with variations in style it should give me a fleet of unique wagons.











































